Akimbo Technologies is revolutionizing the industry through the creation of a fault tolerant distributed computing (also known as fault tolerant peer-to-peer networking). Traditionally, applications have used the client-server model to handle process control, artificial intelligence and simulation (games). Distributed computing (peer-to-peer) has had limited success, primarily due to security issues.

Akimbo Technologies has developed a fault tolerant peer-to-peer system that is resistant to hacking. Initially developed for the gaming industry to detect online cheating of multiplayer games, it has been found that the patented core technology is an ideal solution to mission critical applications such as the autonomous vehicle and the connected vehicle.

This project was supported by IRAP and is under the guidance of our founder who revolutionized the telecomm industry by developing peer-to-peer call processing and holds over ten patents for this technology.


Current network models

Currently there are two main models of networking: the client-server model and peer-to-peer model. In a client-server model, each and every client is connected to the server, thereby directly communicating with the server. In the peer-to-peer model, which eliminates the need for servers, every peer is connected to each peer and communicates with each other directly. Peer-to-peer solutions offer considerable savings by eliminating the need for servers and associated bandwidth.

The client-server model has been the industry standard for years. The server is considered the authority and as such, all decisions are made on the server away from the client and any potential hackers, thus keeping the data secure. This security comes at a cost. For example, in the gaming industry using a client-server networking model, the game publisher must ensure the cost associated with hosting the game, which includes the cost of servers, bandwidth consumption, and infrastructure.


Fault-Tolerant Distributed Computing >>